The Scourge of Andima

Recap of Too Many Secrets

Andima was changing, the ragtag group of allies had started to see it over the course of the last several months. What had set out to be a simple quest for wealth, success, knowledge, a little revenge, and returning one’s lost memories, has quickly turned into something more. Rumors, secrets and strange coincidences, it seemed to be happening all at once.

Two shards remain of the object believed to answer some great secret to the world (and restore Gailiod’s memories in their entirety), and both have been located in the city of Grand Landing. However, based on the information the elusive Third Eye had given, it sounds as though the Prince Kalmoris has been up to trouble in the same region. The mysterious ally advised they take caution, but allowing events to continue unhindered would place Andima into a timeline of chaos it cannot survive. Should the country hope to prevail, this shoddy group had the best chance to be heroes.

Pieces of a hidden story were starting to come together, but it was leaving just as many questions as it answered. One thing that was becoming clear, whatever terrible thing had happened in this land of desert and death, seems to have had a hand in the events currently unfolding. Wren, a seer of fate, has alluded to the events of the past being the reason the world is starved for magic, in addition to Gail’s knowledge of an entire race going extinct. All that remains with him is the advice to ‘go back to the bringing’, and access to a strange power, the Miracle Protocol, which is believed to have limitless potential…and limitless power.

A site, one of many in the world that hides away great magic power, had been located in the desert, but its reserves had somehow been entirely depleted by the mysterious three court leaders of the elans in order to create the first four of the secret race. Andima, with memories from the older party members and confirmed by an ancient dragon who had been trapped in the site chamber, was known to once be a rich, lush country before it became a wasteland. While he would not admit it, Ludo made himself scarce at the knowledge that his creation had a hand in the land’s death. But Adiel had not been a part of it, nor the other Elan. The dragon had no knowledge of them, leaving their creation a mystery still.

Devils, who have been known to primarily work on their own, have been noticed in far greater numbers working under orders. Many appeared to aid the bounty hunter known simply as The Man, known to be in Kalmoris’s service and currently hunting Roy and Noah, but left without a trace before their defeat assuming the hands of those he pursued. Roy had known the tyrant Fierna sought war, but from what the tyrant Levistus had answered, this was not her doing. Bold as she was, she would be a fool to act against him so soon. Instead, as Third Eye revealed, it seems as though another known as Belial has stepped into an unlikely and strange alliance with the Prince Kalmoris, the madman Darse, and the strange fate twisting hagwitch known as Oldina.

Elan, a strange race that had blended in so well to the country that no one knew they existed, has suddenly become Andima’s great threat as they are believed to be under the control of one powerful man, the Gentleman Prospara. While his motives remain unknown, the party has reason to believe he plans a warpath on the country based on Third Eye’s warnings. A man of self claimed perfection, and the power to do as he wishes, he appears to have a certain disdain for anyone who isn’t Elan, and keeps his race in line with an iron grasp.

Prospara, the Gentleman who had nearly succeeded in destroying the group the moment they met him. They had been locked within a prison of the mind, bound to his, where they witnessed bastardizations of their memories. But among them, they saw things that had not happened, or things that happened differently. While the prison was known to warp memories to torment its inhabitants, some of the group could not shake the feeling that perhaps some of what they saw were memories of another source. Prospara himself, even.

The Shava have been rediscovered in the group’s latest venture. While it had been believed for some time that the bracer Noah possessed did in fact belong to the ancient and forgotten rulers, is dominion over the temple in the sands confirmed it. Its full power had been brought forth, and its partner relic is known to exist somewhere. Skeega, the rough but civil stryx that aided the group across the sea, had told tales of the ancient ones, that holding all of the objects could bring the wearer unmatchable power…were it not for the fact one was said to be destroyed.

And what of Darse, the madman? Crazy enough to launch all out war against the city of Ventula, Darse and the entire battalion of Ruffians had laid waste on the city, but against all odds had been defeated. Darse himself, and the few survivors he had, disappeared into the night. The fight was said to never have happened, but in the end the group was able to save the city. They had made plans to seek him out and destroy him for good, but were set off course by Prospara stepping in. Darse remains injured and his location unknown, and after seeing his ability to drive people mad, one must hope he cannot rebuild his ranks. But his history had been brought to light. Claims that he had brought an end to the Kasathian race were only reinforced by the memories in Prospara’s painted world. He, too, had been created in the site chamber, but similar to Ludo had been deemed a failure by the Gentleman.

Ally to the group, Ludo, had been known to hide much about his past, deeming it irrelevant and unnecessary to share. However, with his brothers’ recent moves, it’s been made clear the extent of trouble he’s brought upon the group. Scholar Awol, who was killed due to his interactions with the party. Madman Darse, who launched war on a city to destroy them, and was still at large even now. Gentleman Prospara, who had them imprisoned and could not stop them from slipping out of his grasp, who now was on the move to locate them at all costs. While their views on the rings of elan conflicted in the past, both Adiel and Ludo were able to see eye to eye on the revelations: those within the rings were in danger thanks to those who rule above them.

Similarly allied with the group, the fatebound Wren, one who could see the paths of fate before they happened. One who had taunted the party long with information she knew but would not share, for her role as fatebound was to guide one to answers, not give them herself. However, as an opposing fatebound (Oldina the Hagwitch) acted in ways to change fate itself, Wren has devoted herself to aiding the group in ways that would put the land back on the right path. Guiding Roy into another source of power, alerting the group of the madman’s approach to Ventula, but she has grown uneasy with the answers gained in the site.

The group has completed its quest in the lost temple of the Shava, armed with much knowledge and with many options they must take. However, from the sounds of it, it appears they are running out of time to correct what’s gone wrong, if they want to save what remains.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.